Free · line tower wars · 2–10 players

Build
the maze.
Send the
wave.

Lanefall TD is a free line tower wars game for 2 to 10 players. Wall off your lane with towers, then spend gold sending units into your rivals' lanes. Every send raises your income for the rest of the match. The last lane with lives left wins.

Guest play, no account neededChrome, Safari, Firefox, Edge
40
Lives each
a leak costs 1–6
10s
Income payout
lobbies can vote 15
28
Units across
4 barracks
25:00
Sudden death
ends stalemates
Your lane · liveRendered by the game's own renderer
9 × 31cells per lane
Board skin5
02The loop·LF-WEB-LOOP

How a match works

Every player gets the same lane. You defend yours and attack everyone else's at the same time, and income is the thing you are really fighting over.

01Build

Free to 100,000g

Place towers anywhere in your lane, as long as a path from spawn to exit stays open. A longer maze means more shots on every unit. The Slasher costs 7 gold and the Gun Turret costs 10.

02Send

15 to 250,000g

Units you buy spawn at the top of a rival's lane. Each send adds 6–11% of its cost to your income for good, whether it survives or not. Pricier units convert at the better rate.

03Survive

40 lives

Anything that reaches your exit takes 1–6 lives, depending on its cost. Lose all 40 and your lane falls. The last player with lives left wins.

03Barracks·28 units

Four barracks, one wave

Barracks I is open from the start. Each next barracks costs gold once and sends heavier units that raise your income faster. What you send tells the table what your towers can't handle.

Herald, a Barracks I unit
7 units to send

Barracks I

Cheap, fast, early income
Open from spawnFree
15Scud
28Trooper
40Decoy
45Shellback
70Raider
110Herald
150Swarm
Barracks upgradesPlating · Drill

Herald: when it dies, nearby allies move 1.3x faster for 2 s. Plating adds up to 30% health and Drill up to 18% speed.

Overseer, a Barracks II unit
8 units to send

Barracks II

Shields, splits and phasing
Unlock once1,000g
480Bulwark
600Martyr
700Divider
900Jammer
1.05KWraith
1.3KEcho
1.6KOverseer
2.4KReviver

Echo: a free copy arrives 3 s later. Overshield gives every Barracks II unit a shield worth up to 35% of its max health.

Colossus, a Barracks III unit
7 units to send

Barracks III

Broods, burrows, big bodies
Unlock once5,000g
3.5KShroud
5KBroodmother
7KBurrower
9KRevenant
12KDampener
15KAegis
26KColossus
spawnHatchling

Broodmother hatches a Hatchling every 2.5 s while it lives. Feral adds up to 40% health and Stride up to 20% speed.

Harrier, a Barracks IV unit
6 units to send

Barracks IV

Late game, lane breakers
Unlock once12,000g
40KHarrier
60KBastion
90KSwarmlord
130KOvercharger
180KNullifier
250KMatriarch
spawnScion
Barracks upgradesAscendance · Resonance

Matriarch is the priciest send at 250,000g. It rises again at 50% health, then splits into 2 Scions. Ascendance adds up to 50% health.

04Towers·2 basics · 6 lines

Every tower has a job

Two cheap basics climb to level 3 and then branch into a specialist line. There is nothing to research first, since a level-3 basic can reach any line. Pick by what's hitting you, not by what looks strong.

Melee basic · crush
Slasher7g
Slasher II30g
Slasher III120g
Ranged basic · pierce
Gun Turret10g
Gun Turret II40g
Gun Turret III150g
Autocannon600g
Maze block · no attack
DepotFree

Depots are free walls you can upgrade into a basic later, up to 15 per lane. At level 3 either basic can branch into a line on the right, and it keeps its cell.

L1Reach

from Lv 3
Beam1,500g
Beam Prime9,000g
Ascendant45,000g

Counters Fast light unitsLongest range in the game. Ascendant adds an area slow.

L2Burn

from Lv 3
Flameguard1,500g
Firestorm9,000g
Infernal Flame45,000g

Counters SwarmsBurn damage stops regeneration. Infernal Flame fires five spores a volley.

L3Siege

from Lv 3
Siege Mortar1,500g
Siege Breaker12,000g
Siege Sunderer45,000g

Counters Support wavesSplash shells that strip heals, hastes and wards.

L4Artillery

from Lv 3
Pounder1,500g
Pulverizer9,000g
Devastator45,000g
Hydra100,000g

Counters Huge healthExecutes wounded targets. Hydra charges 8 s for a double strike.

L5Tar

from Lv 3
Tar Pit1,500g
Tar Basin9,000g
Tar Vortex45,000g

Counters Speed spamNo damage. Slows units to 65%, 50% and then 35% speed.

L6Sapper

Slasher III
Sapper500g
Sapper Prime6,000g
Master Sapper45,000g

Counters Hidden unitsMines nearby path cells. Mines also hit units towers cannot see.

05FAQ·6 of 12

Before you queue

Q1Is it free?

Yes. Every mode, unit and tower is free. The only things for sale are four cosmetic board themes at $3.99 each, and they never change stats.

Q2Do I need to download it?

Not on a computer. It runs in any modern browser. On iPhone and iPad you can use the browser or the free App Store app.

Q3How many players?

Two to ten in one match, seven by default. You can also play solo against bots at three difficulties, and solo games can run at 2x or 4x speed.

Q4Can I play with friends?

Create a lobby and share its link or 5-letter code. Friends can join as guests, with no account needed.

Q5Is there ranked?

Yes. A match counts for rank when every seat is a human player. Bot games never touch your rank.

Q6Is it fair on slow connections?

Matches run in deterministic lockstep, so every player runs the same simulation and sees the same result. The server steps it 20 times a second.

Your lane is open.

Solo matches against bots need no account and no download.